the villain of Legend of Zelda has the exact same backstory as wonder woman~*~*~*~*~*
He is a 7’5” gigantic burly wizard feminist raised in a race of male-deriding fiercely independent warrior women that only ever have female children (besides him). He is the only male, adopted and raised and taught magic by two ancient unapologetic crone-witches that he later names his swords after (sob)
ganondorf is used to female superiority to the point where he would probably not even be able to parse power inequality favoring males - he was literally surrounded by nothing but ladies 24/7 growing up.
the rest of the races have an extreme racial/sex-based hatred toward
Ganondorf’s matriarchal all-female race - the leader of the patriarchal all-male Goron race at one point says how much he hates them, and you hear almost violently negative, suspicious remarks about them from random townspeople.
Ganondorf begins to interact with the patriarchal societies outside his own, more and more, and eventually becomes obsessed with ruling the world outside his desert. the further he gets away from his sisters and his feminist homeland and the more power he accrues outside of it, the more cursed and power-hungry he becomes until by the end of the game you find him where he ends up - alone in a cursed demonic castle filled with monsters, nowhere near his sisters or his home, literally turned into a monster. (((((exposure to patriarchy will do that to you)))))
but still, he was raised by women, and he is a feminist so deeply he doesn’t even think about it - he only takes Princess Zelda seriously as a threat the moment he learns she is a woman (when she stops passing as the (dangerous-looking) male persona she had used to hide from him for all her formative teenage years and puts back on a demure princess dress (but, oh man, zelda in this game is a whole other gender essay entirely)
both ganondorf and princess zelda are (perhaps unintentionally, but still unarguably) genderqueer characters, balanced against the main character who is a 12-year-old, raised by a race of children, trapped in an adult’s body.
Ocarina of Time is a really neat, powerful game that asks a lot of interesting questions (perhaps unintentionally) about gender and racism and childhood and growing up and doesn’t really answer them. It leaves the questions and answers up to you. It’s one of my very favorite games to think about when it’s not making me weepy with nostalgia.